A Glossary of Terms
The Table of Correspondences is categorized to ease your searches and prevent endless scrolling. Most information, including the glossary of words and terms featured in the Candlewicke 13 book series, can be found under their corresponding categories below.
For access click on the link for each:
Characters: Which witch is which? Names, images, and a lot of gossip!
Mystic Ministry Hierarchy: What it takes to strangle a country: including the Covens of Mystic Steeples.
Magic Spells & Incantations: An in-depth focus on the hocus pocus!
Bestiary: A mystical menagerie of animals, insects, and magical beings.
Games, Holidays, & Events: Including the Spurgmulin Tournament!
Maps and Details: Regions, cities, streets, & buildings. A plethora of peculiar places.
Potions: Brews, tonics, philters, ointments, and other odd treatments.
Encyclopedia Hoopenfangia: Here you will find the Glossary of Basic Terms and Words in the Candlewicke 13 Novel Series: Books, Newspapers, Magazines, Etc.; Clothing and Accessories; Diseases, Disorders, Hexes, and Poxes; Enchanted Edibles; Enchanted Powders and Grooming Products; Gems, Stones and Related Items; General Rooms and Buildings; Herbs, Trees, and Related Things; Magic Exercises and Practices; Magic Gadgets; Magic Implements; Ministerial Procedures; Mystic Manifestations; Non-Magical Objects; Official Papers, Documents, and Reports; Prophesied Events; Sorcerer Manifestations; Terms Related to Time and Numbers; Tricks and Toys.
For access click on the link for each:
Characters: Which witch is which? Names, images, and a lot of gossip!
Mystic Ministry Hierarchy: What it takes to strangle a country: including the Covens of Mystic Steeples.
Magic Spells & Incantations: An in-depth focus on the hocus pocus!
Bestiary: A mystical menagerie of animals, insects, and magical beings.
Games, Holidays, & Events: Including the Spurgmulin Tournament!
Maps and Details: Regions, cities, streets, & buildings. A plethora of peculiar places.
Potions: Brews, tonics, philters, ointments, and other odd treatments.
Encyclopedia Hoopenfangia: Here you will find the Glossary of Basic Terms and Words in the Candlewicke 13 Novel Series: Books, Newspapers, Magazines, Etc.; Clothing and Accessories; Diseases, Disorders, Hexes, and Poxes; Enchanted Edibles; Enchanted Powders and Grooming Products; Gems, Stones and Related Items; General Rooms and Buildings; Herbs, Trees, and Related Things; Magic Exercises and Practices; Magic Gadgets; Magic Implements; Ministerial Procedures; Mystic Manifestations; Non-Magical Objects; Official Papers, Documents, and Reports; Prophesied Events; Sorcerer Manifestations; Terms Related to Time and Numbers; Tricks and Toys.
Simple Sorting
Every person in Hoopenfangia belongs to one of the following four classifications: (Witches) Sanguinati, Sorcerers, and Noctivatians. (Non-witches) also called Nizzertits.
The Sanguinati
Who are they? The Sanguinati is perhaps the largest coven of witches in the world, located primarily at Mystic Steeples and Mystic City, a vast conjoined area in Severance, Hoopenfangia.
Their magic: The Sanguinati considers themselves the original witches. They often resort to physically charged assemblies, incorporating chanting, music, and demonstrations, in order to communicate with the Ancients, aka their dead ancestors of high rankings, whom the Sanguinati are taught to hold in reverence.
To assist their spells and magic, they use wands, magic staffs, and a world of enchanted objects available throughout shops in Mystic City. Regardless of age, Mystic Ministry encourages all of its citizens who were born a witch, to develop and perfect their skill to the highest level they can at Mystic Steeples.
What is Mystic Steeples? Mystic Steeples is not so much a school in the modern sense, it is an enormous sovereign institution for all ages, a chantry with assemblies lasting all day, all week, and year round. Its building resembles an enormous citadel surrounding Mystic City, which it rules. Apprentices pay to attend unless especially awarded gold key admissions by the vespercestors.
Mystic Steeples also serves as the administrative center of the Sanguinati and much of Hoopenfangia. After apprentices complete their apprenticeships, they are encouraged (for the rest of their lives) to attend weekly Convocation, where the Sanguinati can combine their training and powers in elaborate rituals, to higher and higher levels, for the edification of the entire mass assembly.
Who governs the Sanguinati? They are governed by a powerful institutional structure, chiefly, a head vespercestor and lesser vespercestors who claim to be servants and mouthpieces to the Ancients. Mystic Ministry has extensive hierarchies, educational systems, and mandated sacred texts and rituals. Therefore, deviating or rebelling against these institutions is often met with punishments or shunning.
Their magic: The Sanguinati considers themselves the original witches. They often resort to physically charged assemblies, incorporating chanting, music, and demonstrations, in order to communicate with the Ancients, aka their dead ancestors of high rankings, whom the Sanguinati are taught to hold in reverence.
To assist their spells and magic, they use wands, magic staffs, and a world of enchanted objects available throughout shops in Mystic City. Regardless of age, Mystic Ministry encourages all of its citizens who were born a witch, to develop and perfect their skill to the highest level they can at Mystic Steeples.
What is Mystic Steeples? Mystic Steeples is not so much a school in the modern sense, it is an enormous sovereign institution for all ages, a chantry with assemblies lasting all day, all week, and year round. Its building resembles an enormous citadel surrounding Mystic City, which it rules. Apprentices pay to attend unless especially awarded gold key admissions by the vespercestors.
Mystic Steeples also serves as the administrative center of the Sanguinati and much of Hoopenfangia. After apprentices complete their apprenticeships, they are encouraged (for the rest of their lives) to attend weekly Convocation, where the Sanguinati can combine their training and powers in elaborate rituals, to higher and higher levels, for the edification of the entire mass assembly.
Who governs the Sanguinati? They are governed by a powerful institutional structure, chiefly, a head vespercestor and lesser vespercestors who claim to be servants and mouthpieces to the Ancients. Mystic Ministry has extensive hierarchies, educational systems, and mandated sacred texts and rituals. Therefore, deviating or rebelling against these institutions is often met with punishments or shunning.
Official symbol: The Sanguinati triskelion, which is worn as a necklace and also on insignia rings.
Official Sanguinati Crest: The Sanguinati crest features the official motto, the official triskelion symbol, and a dragon coiled into the initial letter S representing Sanguinati.
Official Sanguinati Moto: Sanguinati Destiny, Heredity, Ministry.
Official Color: Misty purple.
How is the new Sanguinati different from the old? Over time, the Sanguinati divided into two groups: the Progressives, and the Elite.
Sanguinati Nicknames and Terms Used by the Sorcerers: Primitives, corpse gazers, shamans, mystics, heritage hawkers, and separationist.
Official Color: Misty purple.
How is the new Sanguinati different from the old? Over time, the Sanguinati divided into two groups: the Progressives, and the Elite.
- The Progressives are reformists and lovers of freedom who tend to be more welcoming in their acceptance of Nizzertits and Sorcerers into their inner sanctum. They are glad the drowning verdicts have ended, as a form of punishment for Sanguinati offenses, and instead, have been replaced with confinement to the sanatorium, even though Progressives feel Mystic Ministry continues to convict innocent people wrongfully.
- The Elite considers themselves traditionalist. They want to reestablish the authoritarian control their leaders once held over the Sanguinati and the whole country, if they could, including death penalties. They still hold a grudge against the few non-magically gifted people, aka Nizzertits, who became trapped in Hoopenfangia: because Nizzertits are known for their history of shunning magic and witchcraft, having burned and killed countless witches during the Crusades, Inquisitions, and Witch Trials.
Sanguinati Nicknames and Terms Used by the Sorcerers: Primitives, corpse gazers, shamans, mystics, heritage hawkers, and separationist.
Noctivatians
Noctivatians are considered practitioners of black or grim magic — the darkest of the crafts. Noctivatian spells are allegedly activated by imps and dark rituals, incorporating nocturnal things such as animals, bones, owls, spirits, coffins, cemeteries, shadows, the dead, etc.
Both the Sorcerers and Noctivatians are viewed as fallen witches, a curse or rebellion. Noctivatian Nicknames and Terms Used by Other Witches: Children of the Gloaming, Nockies, Grims, warlocks, necromancers, and grim kindred.
Both the Sorcerers and Noctivatians are viewed as fallen witches, a curse or rebellion. Noctivatian Nicknames and Terms Used by Other Witches: Children of the Gloaming, Nockies, Grims, warlocks, necromancers, and grim kindred.
Sorcerers
Hereditary by nature, sorcery is witchcraft that can be developed through time and learning. Utilizing creative visualization, Sorcerers awaken their magic by connecting with the powers of their minds to project the fulfillment of any desired outcome consistent with their level of confidence. Sorcerers don’t usually require wands, charms, or implements to perform spells, and they almost never require chanting or mysticism as the Sanguinati do. They rely on memory and focus to channel their full being on a given circumstance or object. Using their hands, (hand casting), along with planetary correspondences at times, Sorcerers use their minds to trigger psychic phenomena, allowing them to influence the physical world without physical means. For more details, see the Table of Sorcery Correspondences.
Official Symbol: The symbol of sorcery incorporates a Sorcerer’s hand to indicate their hand-casted spells, an Eye of Expansion, or inner eye, raven wings extending from a pentagram, and thirteen stars under a crescent moon.
Sorcery Manifestations: The power, the very sorcery within them, sometimes reveals itself as ectoplasm and often an as independently moving shadow known as shadow morph. Their blood turns pale at some point in their life. With time, Sorcerers find they can fly or float independently of a besom, and this power is known as transvection or free-floating. They often prefer black clothing and are usually paler complected and advanced for their age, which is more conspicuous in Sorcerer children than in adults.
Sorcery Legality: Mystic Ministry forbids the practice of sorcery, labeling it gray or dark magic. They used to drown Sorcerers and Noctivatians in the Severance River, but in recent times, Mystic Ministry commits any undesirables to Grossatete Sanatorium for rehabilitation and even this verdict seems to be softening.
Sorcerers can and sometimes do use magic affiliated with the Sanguinati: Wands, spells, potions, astrology… but almost never chanting or mysticism. Powers vary from one Sorcerer to another, and many have not honed, much less discovered their inherent powers. Even when they use enchanted objects, the Sanguinati considered their magic to be the gray area between black and white magic.
Sorcerer’s Body Language: To achieve various results, Sorcerers charge their powers individually and off one another using uncanny, manneristic poses. Some literally approach it as a work of mannerism (art). They do this by assuming often- contorted poses to charge themselves, to draw upon the magical energies of the atmosphere, their inner circle, or to channel and direct the magic flow or shadow of another Sorcerer. See Trance Stances for more details.
Sorcerers’ Nicknames and Terms Used by the Sanguinati: Shadow tossers, free-floaters, handcasters, Ancientless, shadesters, transvection generation, Unanciently, shadecestry, ectoplasmancer, zinger fingered dissenters, common, schismatics, iconoclasts, miscreant, nonconformist, revisionist, profaners, radicals, libertines, infidels, illicit, disreputable, shady, unlawful, unrespectable, imperfect, inferior, dusky, confused, half-pure, stained, infected, poison, irreverent, disgraceful, dishonorable, loathsome, scandalous, shameful, contaminated distorted, despicable, detestable, corrupt, trash, polluted, and garbage.
Sorcery Manifestations: The power, the very sorcery within them, sometimes reveals itself as ectoplasm and often an as independently moving shadow known as shadow morph. Their blood turns pale at some point in their life. With time, Sorcerers find they can fly or float independently of a besom, and this power is known as transvection or free-floating. They often prefer black clothing and are usually paler complected and advanced for their age, which is more conspicuous in Sorcerer children than in adults.
Sorcery Legality: Mystic Ministry forbids the practice of sorcery, labeling it gray or dark magic. They used to drown Sorcerers and Noctivatians in the Severance River, but in recent times, Mystic Ministry commits any undesirables to Grossatete Sanatorium for rehabilitation and even this verdict seems to be softening.
Sorcerers can and sometimes do use magic affiliated with the Sanguinati: Wands, spells, potions, astrology… but almost never chanting or mysticism. Powers vary from one Sorcerer to another, and many have not honed, much less discovered their inherent powers. Even when they use enchanted objects, the Sanguinati considered their magic to be the gray area between black and white magic.
Sorcerer’s Body Language: To achieve various results, Sorcerers charge their powers individually and off one another using uncanny, manneristic poses. Some literally approach it as a work of mannerism (art). They do this by assuming often- contorted poses to charge themselves, to draw upon the magical energies of the atmosphere, their inner circle, or to channel and direct the magic flow or shadow of another Sorcerer. See Trance Stances for more details.
Sorcerers’ Nicknames and Terms Used by the Sanguinati: Shadow tossers, free-floaters, handcasters, Ancientless, shadesters, transvection generation, Unanciently, shadecestry, ectoplasmancer, zinger fingered dissenters, common, schismatics, iconoclasts, miscreant, nonconformist, revisionist, profaners, radicals, libertines, infidels, illicit, disreputable, shady, unlawful, unrespectable, imperfect, inferior, dusky, confused, half-pure, stained, infected, poison, irreverent, disgraceful, dishonorable, loathsome, scandalous, shameful, contaminated distorted, despicable, detestable, corrupt, trash, polluted, and garbage.
Nizzertits
Nizzertits are non-magic people who have no internal enchantment or witchcraft abilities. It is possible for two natural witches to give birth to a child who can’t do magic. This child is called a Waif. The odds fall at about one in every four-hundredth child is born a Waif every year. The Great Witch insisted the original gypsies who appeared in old England were such Waifs.
Because of the turbulent magic veil over the Bermuda Triangle, which conceals Hoopenfangia from the rest of the world, the Nizzertits in the country of Hoopenfangia ended up there as a result of being shipwrecked at various time in the past. So the Great Witch insisted they be allowed to live in the country freely. Later vespercestors did not agree with this, but by then, the Nizzertits and Waifs had merged and established communities all across Hoopenfangia. These Nizzertits living outside of Severance, in other regions of Hoopenfangia, are part of a democracy, in that the common citizens freely elect their government.
Because of the turbulent magic veil over the Bermuda Triangle, which conceals Hoopenfangia from the rest of the world, the Nizzertits in the country of Hoopenfangia ended up there as a result of being shipwrecked at various time in the past. So the Great Witch insisted they be allowed to live in the country freely. Later vespercestors did not agree with this, but by then, the Nizzertits and Waifs had merged and established communities all across Hoopenfangia. These Nizzertits living outside of Severance, in other regions of Hoopenfangia, are part of a democracy, in that the common citizens freely elect their government.
Official Symbol: The Sanguinati created the symbol they believe best represents Nizzertits and Waifs. It depicts a male Nizzertit doing things the hard and self-destructive way — cutting the very limb on which he is sitting. Progressive Sanguinati has pushed for years to change the symbol to something less patronizing.
Traditionally, Nizzertits were taught that witches are evil, and so the Nizzertits sought to kill witches, torture them, or lock them in prison, as they did for thousands of years, especially during the Crusades, Inquisitions, and the notorious Witch Trials. The Sanguinati Elite, who are descended from this mass casualty, remind the Progressives of this at every given opportunity.
Name Origin: It is believed the term Nizzertit came from the Great Witch who turned Cardinal Schauen Blick into a titmouse after Blick tried to kill him for the crime of witchcraft. Cardinal Blick was a short man who had been spying on the Great Witch from a tower with a telescope. The Great Witch felt that Blick, like all the iron-headed non-witches at that time, was an ‘Izer’ who suffered from a tendency to over-dramatize in his superstitions and retaliate an eye for an eye, or tit for tat, which is an old English saying, as was the name tit, meaning dumb or inferior.
Campfire Cauldron Nizzertits (also known as costume wearers) are Nizzertits who pretend they are witches, especially at Halloween. They love to tour Mystic Steeples and Mystic City and wear the Sanguinati reproduction costumes they buy at Wishful Witches Castle of Costumes. As some of the vacationing Nizzertits couldn’t afford the city’s hotels, in their enthusiasm, they would set up camps on the outskirts of Mystic City, light fires under their cauldrons, and try to reproduce the spells they saw or read about in books while dancing around the cauldron.
Kitchen Witches or Nizzertit Magicians (also known as Bogus Pocus) are Nizzertits who actually try to be witches. Many start out trying simple herbal concoctions and remedies around their hearth at home, and others practice sleight of hand and card tricks.
Traditionally, Nizzertits were taught that witches are evil, and so the Nizzertits sought to kill witches, torture them, or lock them in prison, as they did for thousands of years, especially during the Crusades, Inquisitions, and the notorious Witch Trials. The Sanguinati Elite, who are descended from this mass casualty, remind the Progressives of this at every given opportunity.
Name Origin: It is believed the term Nizzertit came from the Great Witch who turned Cardinal Schauen Blick into a titmouse after Blick tried to kill him for the crime of witchcraft. Cardinal Blick was a short man who had been spying on the Great Witch from a tower with a telescope. The Great Witch felt that Blick, like all the iron-headed non-witches at that time, was an ‘Izer’ who suffered from a tendency to over-dramatize in his superstitions and retaliate an eye for an eye, or tit for tat, which is an old English saying, as was the name tit, meaning dumb or inferior.
Campfire Cauldron Nizzertits (also known as costume wearers) are Nizzertits who pretend they are witches, especially at Halloween. They love to tour Mystic Steeples and Mystic City and wear the Sanguinati reproduction costumes they buy at Wishful Witches Castle of Costumes. As some of the vacationing Nizzertits couldn’t afford the city’s hotels, in their enthusiasm, they would set up camps on the outskirts of Mystic City, light fires under their cauldrons, and try to reproduce the spells they saw or read about in books while dancing around the cauldron.
Kitchen Witches or Nizzertit Magicians (also known as Bogus Pocus) are Nizzertits who actually try to be witches. Many start out trying simple herbal concoctions and remedies around their hearth at home, and others practice sleight of hand and card tricks.
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